Pokemon Dark Violet Cheats

  пятница 08 мая
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Pokemon Ultra Violet Version is a hack of the GameBoy Advance game Pokemon Fire Red Version. This new game has been altered in many ways to make the game more enjoyable, but it still has the same general design and story as the original Nintendo release.Among many other improvements, I have made it so that 1 player with 1 gamesave can play through the entire game and actually catch all of the Pokemon from the first 2 generations.Right off the bat, when you begin to play you will notice the new title screen. I have not messed with the intro any as I tried to keep this game as close to the original as I could, like a 3rd title to the Fire Red, Leaf Green generation.Along with the intro you may (or may not) notice that the stock names chosen for you (if you press start with no name typed) have been augmented to reflect the game title, you will not find FIRE or RED as a name anymore, but ULTRA and VIOLET. Also the rival names have been altered to match a fictitious rival game (based on blue version)Video:All pokemon from Fire Red and Leaf Green, that are catchable, will be residing in the area that they were obtainable in the regular version of the game.

Jan 14, 2020  Pokemon Dark Violet is a ROM hack that you can play on a GBA emulator. It is a Pokemon GBA rom hack of the FireRed game. Several sprites and location designs are based on some of the Nintendo DS Pokemon games. The hack was made back in 2014 but was then abandoned. It recently resurfaced in 2018 and is continued by another programmer.

For example; on route 24 in Fire Red you can find Oddish, but in Leaf Green you will find Bellsprout. In Ultra Violet, you can find BOTH Oddish and Bellsprout.There are 2 instances where you are given a choice between 2 Pokemon. Moon you choose between Kabuto and Omanyte (by picking a fossil) and in Saffron you pick either Hitmonlee or Hitmonchan after defeating the Karate Master.In Ultra Violet you are allowed to take BOTH Fossils and BOTH fighting Pokemon. This makes it so there is not random location with these rare Pokemon residing.

It would be silly to find extinct Pokemon chilling out on Route 14 wouldn't it.The 3 starter Pokemon are scattered throughout the land. They are rare and in logical locations. Oak was a real traveler back in his youth.Video:Pokemon that you need to trade to evolve have been modified so they evolve in some other way now.

You don't need to trade to do anything. Even Pokemon above 151 that would require you to trade with an item now evolve without trading, either by stone or level or some other logical manner.That includes Eevee and her night/day evolutions. Fire Red has no clock, so Umbreon and Espeon were impossible to get. Now they are not. (no I did not add a clock)All these, along with Mew being added in an undisclosed location, that covers all of the first generation and nearly all of the second generation Pokemon.Video:For the few remaining Gen 2 Pokemon that you could not originally aquire in Fire Red or Leaf Green, I added them all in the Sevii Islands.

All the ones (plus some) that belonged in Altering Cave are there, and all the rest are hidden throughout the islands in logical locations.Getting Hooh and Lugia and Dioxis is now possible without going to a Nintendo event. You get to travel to the last 2 islands and catch them as if you had attended the event, you simply buy the ticket at the store and take the boat as normal.The final Pokemon that need to be added are the 3 mystical dogs; Raikou, Entei, and Suicune.In Fire Red or Leaf Green, one dog is released based on your choice of Pokemon at the beginning of the game. That dog is then released into the wilderness of Kanto and you must find him and catch him.What about the other 2?You cannot get them in Fire Red or Leaf Green without trading. I had to implement new locations with new events that allowed players to catch the other 2 dogs. The correct 2 dogs.So if you look hard enough in Kanto you might just find the 2 dogs that are not roaming around chilling by the road or perhaps in a cave somewhere.Based on which starting Pokemon you chose, you may find any of the 3 in either location.Charmander has Suicune roaming Kanto, Raikou in location 1 and Entei in location 2.Bulbasaur has Entei roaming Kanto, Suicune in location 1 and Raikou in location 2.Squirtle has Raikou roaming Kanto, Entei in location 1 and Suicune in location 2.There has been some store and text modifications to match the new layout of Pokemon and new events. For example, Fire Red and Leaf Green have no sun stones. You cannot evolve Sunkern without a sun stone.

So now sun stones are available in the Pokemart. I would like to add a list of the small stuff that ive changed.

Mostly so I can keep track.they wont be in any particular order, just when I think of something and do it (or have already done it) ill add it to the list:PokeCenter Nurse text has been editedHidden map with MewThere is a 1 time fill of your coin case in the Rocket Hideout (in the room with Giovanni)Moon Stone and Sun Stone are for sale in the Celedon PokeMartThe Mystic Ticket and Aurora Ticket are for sale in the Island 7 PokeMartBoatMan does not check for a Nintendo event, only for the ticketsMew obeys trainersBills Machine has been modified to work properlyPicking up the Fossils in Mt. Moon makes the 2 new Mystical Dog events disappearCompleting the Ruby/Sapphire sidequest makes all 3 Mystical Dog events appear depending on your starterIndigo Plataea has max revives and pp max for saleThe guy you get the Fossils from has new textKarate Master has new textThe four island poke mart gets exotic pokeballs once it gets it full line of items (aswell as new text)Bill has new text after the One Island quest.National dex is given immediately.Guaranteed to find at least 1 Shiny Pokemonand thats all i can recall for now.Thank you. There has been a kinda major update. Version 1.10 is out now;) (I realize I never released Version 1.0. But it was exactly the beta with bug vixes, version 1.1 was the catch your starter update)it is very similar to Version 1.0 except a few minor glitches with the dog events have been fixed.the major difference is a CATCH YOUR FIRST POKEMON OPTION!!!!if you talk to OAK without picking one of his pokeballs you will get the option to catch yoru starter.here is a vid.

Kinda long but you will get the idea.(I realize I never released Version 1.0. But it was exactly the beta with bug fixes, version 1.1 was the catch your starter update)I have begun work on version 1.20, in this update there will be a new island called '4-Points Isle' where you can find all the gen 3 pokemon.the entire island is very religious and dont believe in fighting. So there are no trainer battles allowed. The pokemon will be broken into level brackets based on what time you could access that part of the island. The first part being immediately after the S.S. ANNE and the second being after you recieve the PokeFlute.

The third being after you get to Celedon. (more to come but I have not decided when to implement those parts) you just have to get back to Virmillion after each point and take the boat back out there. Or just wait till its convenient and head over (just be sure to have some weaker pokemon to catch pokemon in the lower level brackets)this entire island is optional. But it will be the only place to get gen 3 pokemon.

There will be a bit of story in this addition to complement the massive ammount of legendaries being added (Regirock Regice Registeel Kyogre Groudon Rayquaza Latias Latios Jirachi). Mew is in an event early in the game (before misty);)and yes you can. But:there is one small issue between version 1.0 and 1.1.sav files.the flags for the mystical dogs are different. So if you start with a 1.0.sav AFTER Mt. Then switch to the 1.1 rom.

At some point you will walk up to a room with all 3 mystical dogs chilling in it (in rock tunnel) but when you fight them they will all be the same dog. It does not hurt furthur gameplay, you are even welcome to catch it 3 times if you really want. I reccomend NOT fighting them until you can handle a lv50 fight tho. Itd suck to be killed near the end of rock tunnel (the route 2 mustical dog is not altered, you will only find 1 dog of the correct form there)Other than that. Nope no issues what so ever just change your.sav to say 1.10 instead of 1.00 or Betaalso. You will be missing out on the catch your starter option.

But if you intended to pick a poke anyway (or just dont care about it that much) its not an issue, it does not alter later gameplay either.just know that its not really a glitch if you run into a weird room with 3 dogs that all fight like 1 dog. Originally Posted by LocksmithArmy mew is in an event early in the game (before misty);)and yes you can. But:there is one small issue between version 1.0 and 1.1.sav files.the flags for the mystical dogs are different. So if you start with a 1.0.sav AFTER Mt. Then switch to the 1.1 rom. At some point you will walk up to a room with all 3 mystical dogs chilling in it (in rock tunnel) but when you fight them they will all be the same dog. It does not hurt furthur gameplay, you are even welcome to catch it 3 times if you really want.

I reccomend NOT fighting them until you can handle a lv50 fight tho. Itd suck to be killed near the end of rock tunnel (the route 2 mustical dog is not altered, you will only find 1 dog of the correct form there)Other than that. Nope no issues what so ever just change your.sav to say 1.10 instead of 1.00 or Betaalso. You will be missing out on the catch your starter option.

But if you intended to pick a poke anyway (or just dont care about it that much) its not an issue, it does not alter later gameplay either.just know that its not really a glitch if you run into a weird room with 3 dogs that all fight like 1 dog. You are able to get them all in 1.0as long as you dont kill one of them before they are both caught.that was the glitch I had to fix.

If you caught a dog, it would not disappear, and if you killed one BOTH event dogs would disappear (the roaming dog is not altered). But its fixed in 1.1, you will just have 2 extra sprites in a room because you swapped from 1.0 to 1.1. If you started from 1.1 those 2 extra sprites would be gone.you are quite close to mew if you are in cerulean. Just talk to everyone around the area and someone will head you in the right direction.I would reccomend using 1.1 and killing the extra 2 dogs for exp;). Originally Posted by LocksmithArmy you are able to get them all in 1.0as long as you dont kill one of them before they are both caught.that was the glitch I had to fix. If you caught a dog, it would not disappear, and if you killed one BOTH event dogs would disappear (the roaming dog is not altered).

But its fixed in 1.1, you will just have 2 extra sprites in a room because you swapped from 1.0 to 1.1. If you started from 1.1 those 2 extra sprites would be gone.you are quite close to mew if you are in cerulean. Just talk to everyone around the area and someone will head you in the right direction.I would reccomend using 1.1 and killing the extra 2 dogs for exp;)Figured it out, but I have a question about it, dont want to spoil it so I will PM you.

Originally Posted by LocksmithArmy I used the shinyizer. There are special shiny tiles, when you setp on them, the next poke you find will be shiny.not every route has one of these tiles but there are several throughout the land.in rock tunnel they actaully cross the path so you MUST find one in or shortly after rock tunnel (most of the other tiles are out of the way)if you can find one of these tiles you could hop on it then fly to an area with a pokemon you want to be shiny. And you could pretty much catch the entire dex shiny if you utilized repels and shinyizer tiles.I am making a players guide for this game that will detail shinyizer locations (aswell as other goodies)I remember so long ago telling you how to do that:p. I actually just thought of a new way: a map script. Basically, it loads two random numbers upon entering a map, one in 0x800D and one in 0x8005.

If these numbers match, we make the next Pokemon shiny. You could decrease the shiny rate even more by having more checks.

Just a thought that I wanted to document before I forgot it.:D. Originally Posted by karatekid552 I remember so long ago telling you how to do that:p.

I actually just thought of a new way: a map script. Basically, it loads two random numbers upon entering a map, one in 0x800D and one in 0x8005. If these numbers match, we make the next Pokemon shiny. You could decrease the shiny rate even more by having more checks. Just a thought that I wanted to document before I forgot it.:DI actually used a map script for an event. It just made the 3rd poke on the map shiny.it worked perfectly. Except that it was on my 'catch your starter map' and aparently if you catch a shiny starter.

It turns into a bad egg. So I had to remove it. Originally Posted by karatekid552 What.?

I've gotten shiny starters before. That is weird.ive read similar problems were had by gamshark users who tried to shiny their starter. But I have yet to find a solution. I would like to implement it. But if not, no big dealI did it to keep people from hunting 1 specific pokemon.

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Cause they are not likely to pass up a shiny even if its not the starter they wanted. But if they just catch the first thing they see they wont get to the shiny;).